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Release MOCPilot 2026.3.1

· 2 min read
Maxim
Developer

🚀 MOCPilot 2026.3.1 — Gamepad & Builder Update

We’re happy to announce the release of MOCPilot 2026.3.1, available on Android, iOS, and macOS.

This release brings major improvements to the block builder (touch + desktop) and stronger gamepad support.


✨ What’s New in 2026.3.1?

🎮 Gamepad Improvements

  • Gamepad blocks now auto-enable when a profile is opened (including when a gamepad is already connected)
  • Fixed an issue where newly added gamepad event blocks wouldn’t activate until restarting the program
  • Added gamepad value range setting for finer control

🧱 Builder & Editor Improvements

  • Big set of improvements to touch gestures and overall builder interactions (mobile + desktop)
  • More reliable undo/history behavior (currently dashboard only), with a reworked history that tracks changes so you can return to a previous state more consistently
  • Fixed multiple port editor and value editing issues on mobile
  • Fixed an issue on mobile where pinch gestures could cause the program area to get stuck
  • Improved block snapping and insertion previews when building control structures
  • Added a halo for running blocks

🔌 Hub & Connectivity

  • The hub button selector in the relevant block is now always visible, with reworked button event setup

🧩 Palette & Help

  • Fixed palette issues after locale/language switch (could cause palette action buttons to become inactive)
  • Added a blocks context menu option “About Block” to open documentation for the selected block

📚 Help Updates

  • Help pages expanded with direct links to blocks documentation

🤖 Android Fixes

  • Fixed issues with sharing and importing profiles on Android

🛠 Rendering & Performance

  • Fixed blurry/non-crisp blocks at high scale by reworking renderer texture handling
  • Optimized the texture upscaler for mobile devices and improved program area spacing/zoom behavior

Update to 2026.3.1 for a much smoother builder experience and better gamepad workflows.