Release MOCPilot 2026.3.1
· 2 min read
🚀 MOCPilot 2026.3.1 — Gamepad & Builder Update
We’re happy to announce the release of MOCPilot 2026.3.1, available on Android, iOS, and macOS.
This release brings major improvements to the block builder (touch + desktop) and stronger gamepad support.
✨ What’s New in 2026.3.1?
🎮 Gamepad Improvements
- Gamepad blocks now auto-enable when a profile is opened (including when a gamepad is already connected)
- Fixed an issue where newly added gamepad event blocks wouldn’t activate until restarting the program
- Added gamepad value range setting for finer control
🧱 Builder & Editor Improvements
- Big set of improvements to touch gestures and overall builder interactions (mobile + desktop)
- More reliable undo/history behavior (currently dashboard only), with a reworked history that tracks changes so you can return to a previous state more consistently
- Fixed multiple port editor and value editing issues on mobile
- Fixed an issue on mobile where pinch gestures could cause the program area to get stuck
- Improved block snapping and insertion previews when building control structures
- Added a halo for running blocks
🔌 Hub & Connectivity
- The hub button selector in the relevant block is now always visible, with reworked button event setup
🧩 Palette & Help
- Fixed palette issues after locale/language switch (could cause palette action buttons to become inactive)
- Added a blocks context menu option “About Block” to open documentation for the selected block
📚 Help Updates
- Help pages expanded with direct links to blocks documentation
🤖 Android Fixes
- Fixed issues with sharing and importing profiles on Android
🛠 Rendering & Performance
- Fixed blurry/non-crisp blocks at high scale by reworking renderer texture handling
- Optimized the texture upscaler for mobile devices and improved program area spacing/zoom behavior
Update to 2026.3.1 for a much smoother builder experience and better gamepad workflows.